Let´s Play OUYA
Celebrating the OUYA’s launch in Germany on October 10, 2013, the Computerspielemuseum will host a game evening around this interesting new console, which is an open platform for videogames on the TV. They caused a lot of stir through their successful crowdfunding campaign, surpassing their goal by 900%, raising 8.5 million dollars. Games are what count, so all OUYA gamers are called to bring their consoles along, so we can try out many different games, of which there are already 400. There will be three large displays on site.
To give more detail, OUYA developer Chuck Smith (www.chucksmith.de), the developer of Poker Solitaire and Matthias Titze from Golden Tricycle, whose game “Clark” is currently the second most popular OUYA game (www.ouya.tv/games/). Special thanks goes to OUYA who donated three consoles for this event. For more information, see www.ouya.tv.
Date: October 17, 2013
Location: Forum at the Computerspielemuseum (Karl-Marx Allee 93a, 10243 Berlin)
Entry: included with regular museum ticket
Program: starting at 18:00 open gaming
19:00 lecture, followed by more open gaming until around 21:00
Kick-start your digital motorbike
For the summer the Computer Games Museum will present a new special exhibition: the motorcycle to be experienced on popular consoles, the PC and an arcade machine.
Kick-start your digital motorbike. Who wants four wheels, when only two are needed? Dive into the realm of virtual freedom, where speed, taking risks and balance are the bare essentials. The development of the motorcycle is connected to great names such as Gottlieb Daimler, Wilhelm Maybach, Robert Bosch and legendary brands like Indian, Harley Davidson, DKW, NSU and – to this day – Honda. In real life it is a pastime for only a few: With only 3.8 million motorbikes registered in Germany, most of us enjoy the fascination of the vehicle from the safe position of the bystander. And the motorcycle is loaded with a host of clichés: dreamt of by almost every boy, a symbol denoting a male rite of passage, an icon for sportsmanship and independence of the mature man, an object charged with an imagery combining technology with sexuality, a residual space of masculine dominance (the pilion passenger is usually female) and the vehicle of choice for gangs of sinister males.
This vast pool of mythical as well as ideological values is by necessity implied, when it comes to motorbike games. But the real reason for their success is, that they are ideally suited to the expectations, that make such games so appealing: They do not require cumbersome driving lessons. Neither does the necessary handwork involve oil-stained hands. Plus the risks of delivering yourself to the machine are relatively low – you can enjoy a fantastic ride in the safe realms of 2D or 3D virtual worlds.
We are proud to present 20 classic games for NES, N64, C64, Amiga, Mega Drive,
MasterSystem, Sega SG1000, Gamebay, Playstation 1, for PC plus an original arcade machine. Let yourself be seduced by the roaring simulation of racing with „Road Rash“ or „Kikstart“, by off-the-track cross country action in „Motor Racer“ or by the impressive soundscapes embellishing „Action Biker“.
A summer’s tale presented by the Computer Games Museum.
Model worlds – Pictures by Matthias Zimmermann
With our exhibition »Modell-Welten (Model worlds) – Pictures by Matthias Zimmermann« the Computer Games Museum approaches this discussion from the opposite direction. This inversion does not address the issue of their purported cultural value, but it investigates of how the theme of computer games can be expressed by pictorial means instead.
„Matthias Zimmermann pictures deal directly with the question of the influence of computer games in the field of the visual arts. So our special exhibition presents an artist who works in this field of exploration.“ says Andreas Lange, director of the Computer Games Museum. „These large paintings show landscapes reminiscent of video games and they tackle the issue of the representation of space in a number of ways.“
But questions relating to the nature of digital space and virtuality are not only raised on the thematic plane. The very production of Zimmermann’s pictures functions like an interface in combining analogue and digital techniques of work. The artist calls his landscape „model worlds“: their point of departure are impressions gained from our world, which he then translates into a artistic language. By means of this register, which is comparable to a construction kit, he can he can assemble and explore them on the canvas in a playful mode. So this conceptual process of experimentation will finally yield fantastic and model-like landscapes endowed with an aura reminding us of »independent games«.
In order to present his paintings Matthias Zimmermann has been commissioned to decorate and re-create the exhibition space like a picture itself: the room has been converted into a digital universe consisting of pixelated stars, in the midst ofwhich his modelled worlds appear to be floating.
play the originals
And again we picked some of our playable curiosities out of our archives and placed them into our special exhibition area. Play Tetris or Super Mario Land 2 one more time - yes that is right, that was over 23 years ago. Or - even further back - playing Dig Dug on the Atari 7800. All this + variyng games and the "play next week" display at the gaming stations.
Here our playlist of the classics:
ATARI 7800 / atari 1984/86
PC-ENGINE / nec 1987
MASTER SYSTEM / sega 1985
Land of Illusion - Starring Mickey Mouse
SNES / nintendo 1990
DREAMCAST / sega 1998
Ready 2 Rumble
GameBoy / nintendo 1989
Super Mario Land 2
replay history – play the originals
from November 28th 2012
daily 10:00am to 8:00pm (except tuesdays)
in the special exhibition area
the visit to the special exhibition is included in the regular entrance fee
distURBANces – Can Fiction Beat Reality?
In the framework of the European project distURBANces, the Month of Photography presents works by the French artist Thibault Brunet in the Computerspielemuseum (Computer Game Museum) Berlin. Brunet deals with the topic of reality and the imitation of reality by means of antagonistic photographic practices that oscillate in the purely digital sphere between reportage, painting, film stills and fine art. In series Vice City (2007 – 2012), he is an avatar taking ‘real’ photographs with a virtual camera of ‘surreal’ details and solitary architectures in vast landscapes in the virtual worlds of the computer game Grand Theft Auto (GTA). Brunet’s images thus become a contra position: first of all aesthetically, because the photographs consist of an extreme contrast to the otherwise forceful visual system of the game made up of tower blocks, cars and gangsters, on the other ideally, because he takes on the role of an art photographer, not a gangster. In the temporary exhibition space of the Computerspielemuseum, Brunet’s Vice City thus appears in a close, yet nonetheless remote context.
Oct 18th - Nov 26th, 2012, 10 am - 8 pm (free entrance)
Computerspielemuseum / Computer Games Museum
Be the one to win a extremely exclusive Fix-It Felix Jr. video game machine!
Prior to the German cinema release of the new Walt Disney animation hit movie „Wreck-It Ralph“ on December 6, 2012 we will stage a competition involving one of the most charming promotional tools you can think of. It is a video machine for the game „Fix-It Felix Jr.“, in which Ralph has been dwelling as the film commences and which he so intensely yearns to break out of. For he is fed up with acting as the villain. Walt Disney Productions did not only develop the game as a remake of those popular in the early 1980s and made it available for free on their own homepage. They have also authorised the production of a very limited number of those machines, which are both fake and real to guarantee a genuine arcade-feel.
„Thanks to our cooperation with Walt Disney Productions we are proud to make this wonderful and extremely rare machine accessible to our visitors.“ says Andreas Lange, Director of Computerspielemuseum Berlin. „The story of Wreck-It Ralph“ is deeply embedded in the video games culture of the past decades. I am positive there will be quite a few people who keenly (re-)discover their ambition to break the highscore so that he can take this impressive machine back to his home. Or maybe a woman? This is why we have introduced a special ticket. For 15 Euros you have unlimited access to our permanent exhibition until it becomes clear who has won on November 25, 2012.“
Conditions of participation:
In order to participate you have to document your highscore with a personal photo of you in front of your results, which you then have to post to our facebook page: http://www.facebook.com/Computerspielemuseum
If you do not possess a personal facebook account you have the option to mail the photographic document to our email-address: email@example.com
The winner will be officially contacted by us immediately after the closing of the competition on November 25. All participants who are interested can receive information from our facebook page which we well update regularly.
Photographs from Joerg Pitschmann
Aug 28th - Jan 15th, 2013
Play the Originals
Sep 5th, 2012 - Oct 15th, 2012
Many playable original consoles
Fatal Fury 3
Samurai Shodown II
King of Fighters 97
> System: NeoGeo
Super Mario Bros. 3
> System: Nintendo NES
> System: Atari 2600
Super Mario Kart 64
> System: N64
Hommage an die Komputing-Revolution
During The 62nd Berlin International Film Festival, TOP-IX (Torino PiemonteInternet Exchange), Berlinale Official Streaming Provider, brings to Berlin Hommage an die Komputing-Revolution", an exhibition created by Marco Boglione and curated by Cecilia Botta and Massimo Temporelli for K-Way Gallery.
The exhibition traces the history of the computing revolution during the Seventies and the Eighties. The highlight of the collection is the first Apple computer, known as Apple-1, produced in 1976, considered the “Holy Grail” of vintage personal computers.
At the same venue in the Computerspielemuseum TOP-IX is hosting two informal networking events, with short presentations at 8pm, to share information and updates about its activities:
One event dedicated to projects and initiatives around Open Data and its applications, organized in partnership with the Open Knowledge Foundation; the
second event about the support of start-ups and young ICT projects by the Development Program of TOP-IX.
To join the special events please register at the website:
15 - 18 February 2012, 10 am - 8 pm (free entrance)
Computerspielemuseum / Computer Games Museum
"Street Fighter II '
an artistic approach by Stefan Schwarzer
From November 9th to December 12th, 2011 the Computer Games Museum in Berlin will be showing Streetfighter II by Stefan Schwarzer in a special exhibition. It is an artistic approximation towards what has become one of the most influential computer games in the history of the genre. Created by Akira Nishitani and Akira Yasuda and released by the Japanese firm Capcom as an automat in 1991, it soon became very popular all over the world and it furthermore turned out to be an innovator in the field of the fighting games. For the first time the players were enabled to select one from a range of different fighting techniques available through pressing particular combinations of keys. Moreover Streetfighter II offered a selection of sophisticated different characters with individual traits and competences. Since then the game has not only seen countless sequels and imitations, but also quite a few cinematic adaptations testify to its immense popularity. Thanks to its violent content the game was also the focus of heated discussions in Germany.
The level of its popularity that has not subsided for two decades as well as the controversies triggered off by it have inspired Stefan Schwarzer, a painter based in Leipzig, to attempt an artistic exploration from a variety of perspectives. One of his sources for orientation in the Street Fighter-Universe was the plenitude of works created by fans available on the internet. Thus he decided on a corresponding range of different techniques including drawings as well as flip-books allowing for unusual points of view.
“In terms of its contents I think the emphasis of my interaction with Street Fighter II was an exploration of the games’ symbolic dimension with relation to reality and an analysis of fight and fighting as metaphors. In my interpretation I see the game to represent the struggle in our society for scarce resources like attention, love and a meaningful existence.”
Andreas Lange, Director of the Computer Games Museum sees the strength of Schwarzer’s work in transcending narrow contexts: “I think Stefan Schwarzer brings an analytical perspective towards the huge potential released by computer games way beyond the actual playing experience. We can observe that these games very often function as focal points stimulating impressive works by fans which have high quality and deserve public exposure. And thus we can see that the possibility for participation created by the games leaves the realm of just playing them and feeds back into wider social contexts.”
Stefan Schwarzer himself belongs the generation that grew up with Street Fighter. He is currently a student of painting and graphics at the University of Art and Design in Halle and has already presented his work in a number of exhibitions (e.g. a solo exhibition „S.Y.R.U.“ Koloni Dresden, 2008).
Stefan Schwarzer „Street Fighter II“
9.11. - 12.12.2011
Vernissage: 9.11.2011, 6 pm.
Computerspielemuseum / Computer Games Museum